How to¶
This section contains short descriptions of how to accomplish specific tasks with the Axelrod library.
- Include noise
- Include probabilistic endings
- Create spatial tournaments
- Create Moran Processes On Graphs
- Create Approximate Moran Process
- Calculate Morality Metrics
- Run Axelrod’s Ecological Variant
- Fingerprint
- Evolve Players
- Access collections of strategies
- Classification of strategies
- Strategy Transformers
- Access tournament results
- Read and write interactions from/to file
- Use Parallel processing
- Use a cache
- Use different stage games
- Use custom matches
- Set a random seed
- Set Player information
- Check Player equality
- Cite the library
- Contribute